alexis lloyd

Month

May 2010

22 posts

“As technologists, then, our concern is not simply to support particular forms of practice, but to support the evolution of practice—the “conversation with materials” out of which emerges new forms of action and meaning.” —Paul Dourish, “What We Talk About When We Talk About Context”
May 23, 20103 notes
Don't think (William Firebrace)

Your brightest and clearest insights are always your very first impressions. They happen in-between moments of sensual, visual perception where information is delivered from your senses to your brain and remains unfiltered. Milliseconds later it’s already too late: your big, clumsy and party-pooping melancholic reasoning has put an end to the fun and divided your former beautifully pure perception into boring concepts, abstractions, ideas and problems. That’s life, sorry… Not! We found a wonderful and easy way to get rid of this convention: Don’t think! Throw your intellectual socialisation over board, let the unfiltered flow of information circulate freely, untreated and unrated in your mind. Shoot, feel, perceive and shoot, have fun, shoot whatever catches your eye, whatever attracts you, astounds you, excites you, seduces you.

via “The Ten Golden Rules of Lomography”

May 21, 201014 notes
May 20, 201034 notes
Not overthinking it

If anyone is curious why I’ve been posting strange little renditions of letters of the alphabet (and you’re probably not, but I’m going to share anyway), it’s an ongoing creative exercise that I’ve set for myself. I’m trying to do at least a couple of riffs on one letter of the alphabet each day, with the caveat that none of them take more than a few minutes to create. I’m also trying not to edit them for what I like or think is necessarily good. I find that sitting down and making something without any preconception of what it is going to be is beneficial for my creative process. It loosens me up, it allows me to make stuff that I would never have “thought” of and had no idea was in my head.

I have a bit (ahem) of a tendency to overthink everything I do, which can be kind of creatively stifling. I often censor ideas before even starting them, and don’t embark on something unless I think it’s a really good idea. The problem, of course, is that it’s important to try things that don’t work, and great ideas often emerge from mistakes or wrong turns. So this alphabet exercise is the first of my attempts to set aside time every day to just let something happen without thinking about it and see what happens. I’m hoping that this creative meditation, brain dump, call-it-what-you-will, will help me to free up my work and my creative process in general.

(This approach to working was introduced to me by Frank Young at SVA, with whom I took my first graphic design class. The lessons I learned from him include such wisdom as “don’t let yourself be guided by your taste” and “once you’ve done everything you can think of, do some more”.)

I’m also adding to the challenge by making myself publish all of these exercises here. In addition to overthinking things, I’m tend to be very attached to having other people think I’m smart/talented, and I would usually never share anything that I don’t think is at least kind of good. But I’m putting these out there, good or bad, because I’m trying to loosen up and hey, crap is part of the process too, right?

A lot of these thoughts about creativity have been expressed with far more eloquence here: Making the Clackity Noise

May 19, 20104 notes
May 19, 20103 notes
#letters
May 19, 20103 notes
May 18, 2010121 notes
May 17, 20109 notes
“I’ve tried to explain elsewhere how I don’t really see graphic design as deserving of being treated as an independent, navel-gazing discipline. It exists entirely in relation to other subjects. There’s nothing mysterious about this, it just took me a while to realise it.” —

From an old, old, old interview with Stuart Bailey in 2006. He continues:

To look at it from another angle, though, I suspect what I’m really against is what that term “graphic design” has come to represent, i.e. synonymous with business cards, logos, identities and advertising, and, again simply put, those are things I’m just not interested in. To me that idea of “graphic design” is as far removed from my interests as being a milkman or a lawyer. In fact, I’d rather be a milkman.

(via viafrank)

May 17, 201031 notes
Muphry's Law → en.wikipedia.org

readmorewikipedia:

Muphry’s law is an adage that states that “if you write anything criticizing editing or proofreading, there will be a fault of some kind in what you have written”.

The name is a deliberate misspelling of “Murphy’s law”.

May 14, 2010537 notes
“Human needs that have to do with authenticity, self-reflection, depth of communication, and real relationship-building are especially poorly answered online (at least currently). Maybe these needs cannot be answered online and require physical contact in all cases, but my sense is that they can, if only we design the right worlds to encourage and support them. Some such worlds probably exist already (indeed, the web is so vast that one can find examples of just about anything), but even if they do exist, they have not become widespread, and the predominate thrust of today’s web is not around satisfying these needs. Today’s web feels more like one giant cocktail party, full of chatter, gossip, and he said, she said.” —Jonathan Harris . World Building in a Crazy World . World Builders
May 13, 20103 notes
May 13, 20103 notes
#letters
May 13, 20106 notes
Schooled by Times APIs → open.blogs.nytimes.com

Some NYT data viz work from my students at Parsons is on the Times Open blog. #parsons #mfadt

May 12, 2010
May 11, 20103 notes
#letters
Teat Tweet: Cows that tweet their milking → criticalmedia.uwaterloo.ca
May 11, 20104 notes
43 stylebooks → onlinestylebooks.com

bobulate:

John McIntyre, whom James Wolcott calls “the Dave Brubeck of the art and craft of copy editing,” uncovers a site allowing one to search 43 different stylebooks at once. Language Log points out:

The site is OnlineStylebooks.com, and as John notes, “This should help you to learn how to live with inconsistency”.  Which is ironic, since the purpose of stylebooks is to help achieve consistency.

Mark Liberman goes into delightful detail. Meantime, thanks.

May 11, 201021 notes
May 10, 20103 notes
Jakob Nielsen wants everyone to stop being so weird

Jakob Nielsen has done some usability testing on the iPad — the first person to publish results of any kind of formal user testing with the device, as far as I know. His results are interesting, but his conclusions are typically Nielsen-ish in their conservatism.

In short, he found that iPad apps are confusing for users right now because it is a new platform. Every app designer is trying different approaches in an attempt to take advantage of the device’s form factor, app model, and gesture support. Since everyone is being inventive and creating new ways of interacting with content, there is no consistency yet and therefore, users don’t know what to do.

Nielsen’s response: Stop being so creative and experimental! Make it look and work just like the web! Make buttons look buttony and 3-D so users know where to tap! One of my favorite quotes from his conclusions was:

“Abandon the hope of value-add through weirdness.”

But Jakob, don’t you get it? It’s the “weirdness” and the experimentation that lead to innovation. We need the weirdness. This is a necessary stage in the evolution of interaction design when a new platform comes along. The same thing happened in the early days of the web (and again in the early days of web 2.0). Don’t get me wrong, I’m not saying I want users to be confused. But this stage will pass. Here’s what’s going to happen: We’ll have a period of turbulence where every app works differently and designers are trying every bizarre interaction model under the sun because…well, because now we CAN. Doing anything less would be like getting a pack of 64 Crayolas and only drawing in black and white. After a while, things will settle down, we’ll start to see what works best and those models will propagate and become standardized while others fall by the wayside. We will be unable to remember that we ever did anything other than “tap three times in a semicircular swoop” to get a contextual menu.

What comes out at the other end of this experimentation phase will be better and cooler and yes — more USABLE — than what we have on the web now. So telling designers to just settle down and stop being so creative is, in my humble opinion, just backwards thinking.

Here’s the full article for your perusal:

iPad Usability: First Findings From User Testing (Jakob Nielsen’s Alertbox).

May 10, 20109 notes
#cog and sprocket #tumblrize #iPad #usability
James Sturm on quitting the internet

James Sturm decided to spend four months offline. Here is his reasoning for attempting this web fast:

My (Probably) Crazy Plan to Give Up the Internet

And here is his experience so far:

Drawing Ponce de Léon is A Lot Harder Without Google

May 6, 201010 notes
#cog and sprocket #tumblrize
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